Clan Rules

Clan Rules:

War Start Times:

3am Greenwich Mean time on Tuesday and Friday.

Failure to attack will result in a kick, so bounce to Athenas before the war starts if you are camping etc and wont be able to fight.

Donations:

Donate at least 1 troop for every 5 you receive. This rule takes effect once you have reached 50 troops received. (some leniency is allowed by arrangement)

Do not donate to war bases on war preparation day. UNLESS you are donating lvl5+ wizards, Valkyries,Lvl 2+ Dragons, Witches, lvl3+ minions and lvl5+ archers to fill remaining spots.

Only donate requested troops.

Request specifics. i.e. "I want healers or archers."

Elder for donating over 500 per season.

Elder also if you have more than 10 Pine trees on your base!

Demotion for less than 200 per season.

Demotions for elders and co leaders with donation ratio less than 1 in 3.

Kick for less than 50 per season.

Co Leaders based on leadership ability. Ask for it and risk being kicked.

War Base Design:

Town hall (TH) must be defended, not necessarily in the very middle, but within walls and defended.

Clan Castle (CC) has a white radius. This radius must be within Village limits. This usually means having it very close to centre.

Otherwise its up to you. Make your War base interesting.


Wars:

You must attack twice on war days, failure to do so may result in a kick.

Lower levels should attack first if possible.

If you know you will be unable to attack when it comes time, leave the clan BEFORE the war starts, and rejoin after the war has started!

Athenas Dragons is our other clan. Feel free to join it when you want.

If you leave during a war, you will not be welcome to return.

Targeting for Wars:

We want as many 3 stars as possible. We want as many stars as possible. So targeting matters. In general ask a co leader or leader who to attack!

Do not attack people who already have 2 or 3 stars. Unless told to.


Try to find the highest 2 opponents you can get 3 stars against, and attack them.

Request specific CC troops, use big armies, all spells and Kings etc

Pick your opponent by what suits your army, if you are using dragons/balloons, attack someone with poor air defense etc.

Failure to follow these rules may result in a kick.


Sunday, April 27, 2014

War 3, 4 and Attack strategies in detail!

Boys N Gals we are getting better. Much, much better. 
War 3 was easy, we fought well and stomped. Absolute obliteration definitely helped boost morale a bit eh :D. 
War 4 on the other hand was intense. The enemy was stronger than us, and only through solid low level defense did we claw our war to a hard earned victory!

The enemy attacked well up high, crushing our defenses. They used Hog rushes and Dragon raids primarily. (not to mention witches... horrible horrible witches)

I will go into detail about these 2 attacks as I wish to see us use them more often more successfully. During a war you can look at Army of Midgets, or La Gentillessas attacks to see how to do the Hog Rush well.
Our army comp: 35hogs, 3 heal spells, and extra troops to deal with enemy Clan Castle troops. First step is lure and kill the enemy Clan Castle and King. Then if we know the location of any big bombs, blow them up! Big Bombs are the biggest weakness of hog raiders. Every time you see an enemy big bomb spring up, drop a heal spell on it immediately, in a position it will heal the hogs for the longest time possible. Also monitor your hogs constantly and drop additional heals if they are getting low on health. Hogs are best used against enemies where you can guess the location of the big bombs. If they may have 2 big bombs side by side it is not a good idea to attack with hogs.

Dragons! Reasonably obvious.... throw lots of dragons at an enemy. Though there are a few tips, depending on your enemy. You can use 3 lightning spells to take out one air defense. You can use a handful of hogs to take out an air defense. Or you can swarm dragons with rage spells to take out air defense.  Generally the aim is to destroy all air defenses as fast as possible. Preferably before sending in dragons, so pick your opponent accordingly. Someone who you can destroy all the air defenses easily. General army comp should include at least 8 dragons, the more the merrier! During war you can watch Furryys attacks for dragon raids.

As these are so successful, please train with 1 of them and get good for war!

If you are too low a level to use them, then train with giants, wall breakers wizards and healers. Notice the lack of archers in that build. A few archers is ok, though I really want to see LOTS of wizzies blowing things up. Also. 3 healers with loads of wizzies and a few giants works well. Practice lots people! Get good at taking out stronger enemies than yourself!

Hope that makes sense and wasn't too many words. 
Xx
Glorious Leader.

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