Clan Rules

Clan Rules:

War Start Times:

3am Greenwich Mean time on Tuesday and Friday.

Failure to attack will result in a kick, so bounce to Athenas before the war starts if you are camping etc and wont be able to fight.

Donations:

Donate at least 1 troop for every 5 you receive. This rule takes effect once you have reached 50 troops received. (some leniency is allowed by arrangement)

Do not donate to war bases on war preparation day. UNLESS you are donating lvl5+ wizards, Valkyries,Lvl 2+ Dragons, Witches, lvl3+ minions and lvl5+ archers to fill remaining spots.

Only donate requested troops.

Request specifics. i.e. "I want healers or archers."

Elder for donating over 500 per season.

Elder also if you have more than 10 Pine trees on your base!

Demotion for less than 200 per season.

Demotions for elders and co leaders with donation ratio less than 1 in 3.

Kick for less than 50 per season.

Co Leaders based on leadership ability. Ask for it and risk being kicked.

War Base Design:

Town hall (TH) must be defended, not necessarily in the very middle, but within walls and defended.

Clan Castle (CC) has a white radius. This radius must be within Village limits. This usually means having it very close to centre.

Otherwise its up to you. Make your War base interesting.


Wars:

You must attack twice on war days, failure to do so may result in a kick.

Lower levels should attack first if possible.

If you know you will be unable to attack when it comes time, leave the clan BEFORE the war starts, and rejoin after the war has started!

Athenas Dragons is our other clan. Feel free to join it when you want.

If you leave during a war, you will not be welcome to return.

Targeting for Wars:

We want as many 3 stars as possible. We want as many stars as possible. So targeting matters. In general ask a co leader or leader who to attack!

Do not attack people who already have 2 or 3 stars. Unless told to.


Try to find the highest 2 opponents you can get 3 stars against, and attack them.

Request specific CC troops, use big armies, all spells and Kings etc

Pick your opponent by what suits your army, if you are using dragons/balloons, attack someone with poor air defense etc.

Failure to follow these rules may result in a kick.


Thursday, July 3, 2014

Allies, attack and defence.

MORE WARS!!!

An alliance and new war times:

Things are looking up boys and girls, a few losses due to rediculous matchmaking hurt a bit, though we are now back in control. Our alliance with acetor's empire has been fun, travelling  between clans to aid in war time is good, and has been going well. We have changed the war time to hopefully land us with less scary chinese opponents and more americans! The new time is 3am GMT... 8pm in the states, 1pm australia. Depending on how well this goes we may change again to get into a Euro/american time frame... But will stay as is for the next few wars.

Attack capability vs Defence capability:

This is a big thing people are missing! You should be able to attack a similar level to your number in war, once at TH7+. Many people target lower and still fail. We need people to specialise 1 attack style fast! i.e: level dragons to 3 ASAP. or Hogs to 4 fast. Bloons to 6... These are the strong attacks I need to see. Giants are bad at war. It is all well and good to have level 6 mortars and level 8 archer towers etc if you cannot fight. You become a hinderance. So work on your attack strength first!!! (or at the same time). The best defence is a good attack!

Finally:

I have a new system to give a point score to war base design! See how you rate. 
The rules are: you start at 10 points. subtract your townhall level. i.e. I am townhall 8, so I am already on 2.
Then you get 1 point for being able to defend (not be 3 starred by) each of the following attacks: 
All Goblins (min lvl 2).
Barbs and Archers (min lvl 3).
Giants, barbs and archers (min lvl 3).
Giants, wizz and healers (min lvl 4).
Giants, wizz, healers (max level).
Dragons (min lvl 3).
Hogs (min lvl 3). 
Bloons (max level).
Golems, witches and pekkas. (Lvl 1).
Golems, witches and wizards. (max level).

So, a great score is 10. And it should depend on your townhall level. Once you have a war base design see how it goes at war, and count your score!
I am able to defend against everything up to golems, though am not sure about balloons.. so atm I am Defence score 9 (10 - 8 + 7). If I beat bloons I will hit defence score 10...

Hope you can get your base up in the 10s, ask if you want help judging. 

Good luck and good slaughtering!!

Xx Glorious Leader.

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